How to Tame A Dragon: Session 3
The Dragon Whisperers
As the players continue their visits to the injured dragon, they notice that it is slowly recovering under their care. Its wounds are healing, and it seems to be growing more comfortable in their presence. The dragon, now named _________________ (Ember in our game), has developed a level of trust with the players and allows them to come closer without displaying aggression.
Encourage the players to engage in role-playing and interact with the dragon. If any of the PC’s speak draconic, they can spend time talking to the dragon, offering it food, and using their skills to build a bond. Allow them to make skill checks to demonstrate their efforts. For example, a player might attempt an Animal Handling check to calm the dragon down during moments of unease or an Insight check to understand the dragon’s body language and emotions.
During this time, the players also notice that the dragon is becoming more responsive to their commands. It seems that their efforts to build a bond have allowed them to gain some influence over the dragon’s behavior. This newfound connection opens up possibilities for training and further interaction.
After a few interactions either the characters will pick begin learning Dragonic or the the dragon will begin learning common to make communication easer, but not perfect.
While the players are building their relationship with the dragon, an urgent cry echoes through the village. A dangerous and aggressive dragon is attacking, wreaking havoc in its path. The villagers panic and scramble for safety as flames engulf buildings and livestock are snatched away.
The dragon realizes what is going on and feels it has a responsibility to protect the village. The party must come up with a plan to defend the village against this hostile dragon. Allow the players to brainstorm ideas and discuss strategies. Encourage creative thinking and cooperation among the group.
Once the players have formulated a plan, have them execute it, describing their actions and rolling appropriate skill checks as needed. The success of their plan will depend on their choices, teamwork, and the bond they have formed with the dragon. They might use the dragon’s abilities and the training they have acquired to distract, repel, or even incapacitate the aggressive dragon.
As the player characters and dragon successfully complete skill checks, try reducing skill checks of the same kind by 1, but set a minimum of 8 or 10, to represent the characters getting better and the dragon learning from them.
Encourage the players to engage in role-playing during the training process, using their character’s skills and creativity to interact with the dragon and reinforce their commands. They can also offer treats or rewards to reinforce positive behavior and encourage the dragon’s learning.
The players should aim to succeed in at least 4 out of the 8 skill checks to demonstrate their proficiency in training the dragon to follow hand and voice commands. If they succeed, the dragon becomes increasingly responsive and obedient, making it easier for the players to give instructions during future encounters. However, if they fail 5 or more of the checks, the dragon might struggle to understand or respond to their commands consistently, presenting challenges during critical moments.
Customize the DCs and consequences of failure to fit your campaign and players’ abilities. Also, remember to consider factors like weather conditions, dragon temperament, or additional hazards that might influence the skill checks.
Animal Handling: Riding a Dragon (ground)
To learn to ride a dragon on the ground through the dense forest, the players will need to make a series of Animal Handling checks. The difficulty of these checks will depend on the complexity and challenges they face during the training process. Here’s a suggested format for the skill checks:
Dragon Riding Skill Checks:
Controlling the Dragon’s Movements: The players attempt to learn how to control the dragon’s movements and navigate through the dense forest.
- Success (DC 12): The player successfully guides the dragon through the forest, avoiding obstacles and maintaining control.
- Failure: The dragon becomes startled or loses focus, causing the player to struggle in controlling its movements. This might lead to veering off course or colliding with trees or obstacles.
Bonding and Trust: The players focus on strengthening their bond with the dragon, ensuring it feels comfortable and secure with them as riders.
- Success (DC 15): The player establishes a deeper connection with the dragon, earning its trust and loyalty.
- Failure: The dragon shows signs of anxiety or fear, making it difficult for the player to establish a strong bond. This might result in the dragon refusing to follow commands or displaying signs of aggression.
Communication and Nonverbal Cues: The players practice using nonverbal cues to communicate with the dragon and convey their intentions effectively.
- Success (DC 14): The player successfully communicates their intentions to the dragon through nonverbal cues, allowing for smoother coordination.
- Failure: The dragon misinterprets the player’s cues or fails to understand them, leading to misunderstandings and potential conflicts during training.
Obstacle Navigation: The players train to maneuver the dragon through a series of obstacles within the forest, testing their agility and coordination.
- Success (DC 16): The player and dragon adeptly navigate through the obstacles, smoothly dodging and avoiding any potential collisions.
- Failure: The dragon struggles to navigate through the obstacles, leading to clumsy movements or collisions. This might cause the player to lose balance or even fall off the dragon.
Animal Handling: Riding a Flying Dragon
Learning to ride a flying dragon is a more challenging endeavor. The players will need to make a series of Animal Handling checks to demonstrate their ability to handle the complexities of dragon flight. The difficulty of these checks will vary depending on the circumstances and challenges they face while attempting to ride a flying dragon. Here’s a suggested format for the skill checks:
Flying Dragon Riding Skill Checks:
Mounting and Takeoff: The players attempt to mount the dragon and initiate takeoff smoothly.
- Success (DC 14): The player mounts the dragon successfully and coordinates with it for a smooth takeoff.
- Failure: The dragon becomes agitated or uncooperative during the mounting process, making it difficult for the player to take off smoothly. This might result in a bumpy start or even the player failing to get on the dragon altogether.
Controlling Flight Path: The players focus on controlling the dragon’s flight path and maintaining a stable trajectory.
- Success (DC 16): The player effectively communicates their desired flight path to the dragon and maintains control throughout the journey.
- Failure: The dragon struggles to follow the player’s commands or becomes disoriented during flight. This can lead to erratic movements, sudden drops or ascents, and potential loss of control.
Maneuvering and Evasive Actions: The players practice maneuvering the dragon in mid-air, performing evasive actions to avoid obstacles or attacks.
- Success (DC 18): The player skillfully guides the dragon through evasive maneuvers, avoiding obstacles and potential dangers.
- Failure: The dragon fails to respond to the player’s commands or misjudges the evasive actions, potentially colliding with obstacles or exposing the riders to harm.
Landing: The players learn how to safely land the dragon, ensuring a smooth descent and landing.
- Success (DC 15): The player guides the dragon into a controlled descent and executes a smooth landing.
- Failure: The dragon struggles with the landing, resulting in a rough touchdown or even a crash landing. This might cause injuries to the players or damage to the dragon.
Animal Handling: Training a Dragon to Hand and Voice Commands
Teaching a dragon to respond to hand and voice commands requires patience, consistency, and effective communication. The players will need to make a series of skill checks to demonstrate their ability to train the dragon to understand and follow their instructions. Here’s a suggested format for the skill checks:
Dragon Training Skill Checks:
Hand Signals: The players focus on training the dragon to respond to hand signals, using precise gestures to communicate specific commands.
- Success (DC 14): The player successfully teaches the dragon to recognize and respond to a set of basic hand signals, such as “stop,” “come,” or “attack.”
- Failure: the dragon struggles to understand or differentiate between the hand signals, leading to confusion or misinterpretation of the intended commands.
Vocal Commands: The players work on training the dragon to respond to vocal commands, using clear and consistent verbal cues.
- Success (DC 15): The player effectively trains the dragon to understand and follow a set of vocal commands, such as “fly,” “land,” or “guard.”
- Failure: the dragon has difficulty comprehending or distinguishing between the vocal commands, resulting in inconsistent responses or misunderstanding of the intended instructions.
Combined Hand and Voice Commands: The players practice integrating hand signals and vocal commands to create more complex instructions for the dragon.
- Success (DC 16): The player successfully combines hand signals and vocal commands to convey complex instructions to the dragon, such as “fly higher and circle to the left” or “land gently and stay in position.”
- Failure: the dragon struggles to grasp the combined hand and voice commands, leading to confusion or partial execution of the desired actions.
Advanced Commands: The players attempt to teach the dragon advanced commands that require higher levels of understanding and training.
- Success (DC 18): The player successfully trains the dragon to perform advanced commands, such as intricate aerial maneuvers, retrieving objects, or attacking specific targets.
- Failure: the dragon struggles to comprehend or execute the advanced commands, leading to incomplete or inaccurate performances of the desired actions.
Its a Dragon Attack
- As you approach the aftermath of the recent dragon attack, the sight before you is both awe-inspiring and haunting. Charred trees stand as skeletal remains, their blackened branches reaching towards a smoke-filled sky. The acrid smell of burnt wood and lingering smoke fills your nostrils, accompanied by the residual heat that emanates from the scorched ground, reminding you of the devastating power of the dragon’s fiery breath.
- The scene of the recent dragon attack unfolds before your eyes, a scene of destruction and chaos. Crumbled stone structures and shattered wooden beams of a destroyed home bear witness to the immense strength of the dragon’s claws and wings. Thick plumes of smoke still rise from smoldering embers, carrying with them the scent of singed earth and a hint of sulfur. The temperature in the area has noticeably hotter, the air heavy with smoke, creating an uncomfortable environment that serves as a reminder of the havoc wreaked by the dragon.
- Approaching the aftermath of the dragon attack, you find yourself amidst a landscape of devastation. The once lush and vibrant surroundings now lie in ruin. Piles of smoldering debris emit wisps of smoke, obscuring your vision. The scent of charred wood and burnt foliage hangs in the air, accompanied by an oppressive heat that lingers, making the area feel stifling and uncomfortable. The remnants of the dragon’s rampage serve as a stark reminder of the power it possesses and the danger that awaits those who dare to challenge it.
It's A Dragon Attack
Approaching from a distance:
As you arrive during the dragon attack, chaos reigns in the village of Derrikian. The air is thick with smoke and the acrid scent of burning buildings. The sounds of roaring flames and terrified screams fill the air, creating a symphony of panic and despair.
From a distance, you witness the village being ravaged by a massive dragon, its colossal form casting a shadow over the crumbling structures below. Its scales glisten with an otherworldly luminescence, reflecting the flickering flames that engulf the village. The dragon’s ferocious roar shakes the ground, instilling a fear deep in your bones.
The sky is painted in bright oranges and reds as the dragon unleashes its fiery breath on the thatched rooftops and wooden buildings. The ground quakes with each thunderous beat of the dragon’s wings, sending debris and dust swirling through the air.
Arriving at the outskirts:
Amidst the chaos, you catch glimpses of brave villagers attempting to fight back, their spears bounding off the dragon’s scales. Their efforts are valiant and admirable but useless in the face of the overwhelming power and destructive force attacking them.
The village is engulfed in a whirlwind of panic and desperation. Families scramble to find shelter, their anguished cries piercing through the cacophony of destruction. The dragon’s wrath knows no bounds as it continues its relentless assault, seeking to decimate everything in its path.
As you approach the heart of the chaos, adrenaline courses through your veins, mixing with a surge of determination. You feel the weight of responsibility upon your shoulders, a calling to protect the innocent and restore peace. The decision to confront this formidable foe becomes clear, though the outcome remains uncertain.
Attacking the enemy:
With a deep breath, you brace yourselves for the imminent confrontation. The fate of Derrikian and its inhabitants rests in your hands. As you step forward, the ground trembling beneath your feet, the path ahead is shrouded in uncertainty, yet hope flickers in the depths of your hearts.
Green: Poison | Black/Coper: Acid | Red/Gold: Fire | White/Silver: Cold | Blue: lightening |
Passive Perception 14
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) (poison/fire/acid/cold/lightning) damage.
Poison Breath (Recharge 5–6). The dragon exhales a breath weapon (poison/fire/acid/cold/lightning) in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) (poison/fire/acid/cold/lightning) damage on a failed save, or half as much damage on a successful one.
Recognition and Reward
Having defended the village against the attacking dragon, the village chief, impressed by their bravery and resourcefulness, recognizes their talents and potential. The chief approaches the players, acknowledging their skills as Dragon Whisperers, individuals capable of taming and understanding dragons.
The chief seeks their help in exploring the source of the recent dragon attacks. The village has been suffering from increased raids, and the attacks have become more coordinated and organized. The players are tasked with investigating the cause of this disturbance and putting an end to it.
Before they set off on their new mission, the chief offers the players additional resources and support. They are provided with supplies, weapons, and information about potential locations or individuals connected to the dragon attacks. The players can also ask questions or gather more information from the villagers if they wish.
With their new objective in sight, the players prepare for their next adventure, knowing that their bond with the dragon and their skills as Dragon Whisperers will be crucial in uncovering the truth behind the recent dragon raids and restoring peace to their island.